Press Kit
Game Description Artistic Statement

XING: The Land Beyond is an Atmospheric First-Person Puzzle Adventure game set in the Afterlife. Players are transported to the world of XING - an afterlife where they must uncover secrets as to why they were sent there and who they are. Gameplay is mainly exploration, solving environment-based puzzles and gaining/using powers such as Rain and Snow to progress through levels.


In the land of XING you are crossing the threshold between life and death.


You are on a journey to earn your freedom, while freeing other spirits trapped in the in-between. Each realm you visit was once home to a spirit, which will act as a guide in telling the story of his/her life through scattered poetry. Spirits will also help you in your quest to solve puzzles, in the hopes that you will set them free when you pass through the final gate into oblivion...



What if you had the power to go up to a gravestone, read the epitaph, and transport yourself into the past life of the deceased?


Our idea is to take players on a beautiful, fantastical and spiritual journey through the afterlife. It is non-combative and there are no time-restraints. We want players to feel intrigued by the story and puzzles presented, but also relaxed in the lush environments we create using the Unreal Engine 4.


The stories being told through the different lives of the deceased are meant to be very "human" and relate-able. This is so that the player can feel a connection to the other spirits trapped in the land of XING.


The puzzles we are creating are similar in difficulty to those of Portal 1, which are accessible for a wide audience. Ultimately we want children, teens, adults and seniors to be able to play our game and gain something from the experience.


Something we really take our time on is getting mechanics down right. We love our fire system (setting objects on fire), our snow and rain systems, and especially our time of day system. Players will unlock all of these and more to change their environments, and the way puzzles can be solved


Team Bio

What started out as a college Level Design 1 project turned 3 students into full time Indie developers. One game competition led to another, and after a successful Kickstarter in March of 2013, the 3 members (Koriel, John and James) decided they were going to make this game the best they possibly could. After Koriel and John graduated, the team spent the summer of 2013 planning out the road map for XING - as well as forming their own company: White Lotus Interactive LLC.


From there, they have been busy developing 40-70 hours per week - putting out promotional material whenever possible while trying not to lose momentum. As of now they each work remotely from their homes. Their philosophy has always been to "make something that we enjoy playing, and to continue to expand our skills and knowledge to further improve the quality of the game." John does tech-art, coding, sound design and music composition; James does modeling, coding, tech-art and environment design; and Koriel does story, sculpting, level/environment design, 2-D graphics and PR.


This type of job is not for everyone, but we at White Lotus love it.



April 2012

First XING Prototype wins 2nd place

in IEEE College competition



October 2012

3-Member Team Formed



March 2013

Kickstarted for $30k



June 2013

Started Oculus Rift Integration



July 2013

Registered White Lotus Interactive LLC



October 2013

Steam Greenlit



March 2014

Successful GDC Play Booth



April 2014

Switch from UE3 (UDK) to Unreal Engine 4



June 2014

Showcased at IndieCade's E3 Booth



July 2014

Released Public Oculus-Enabled Demo



August 2014

Indie Megabooth at Pax Prime draws long lines



September 2014

Demo at first Oculus Connect



October 2014

Demo at the Epic Games booth at IndieCade



April 2015

Chosen for Epic Games Developer Grant for $12k



August 2015

Second Indie Megabooth at Pax Prime again draws long lines



October 2015

Official Selection at IndieCade 2015



December 2015

Chosen to booth at the PlayStation Experience 2015



March 2016

Announced PlayStation VR Support



June 2016

Showcased at Sony's Playstation Booth at E3



September 2016

Announced HTC Vive Support



October 2016

Shown by Sony on PS VR at IndieCade 2016



December 2016

Four Official PS VR booths at the PlayStation Experience 2016



March 2017

Added to Playstation Kiosks

Nationwide in GameStops and Bestbuys



September 2017

**Digitally Released on PC on

Steam and Oculus Home**



October 2017

Won "Best in Show" at the Intel Buzz workshop and showcase in LA

Environment Trailer


Promo VR Photos

XING Logos

White Lotus Logos

Team Photos

In the Media

"XING it a beautiful MYST-like game, it  has an interesting mix of puzzles and spiritualism. However what really jumps out is how beautiful the game looks...Simply Amazing"



"I've had a chance to tool around with a pre-alpha build of the game, and even in that early state I came away impressed"


"Some game makers spend hundreds of thousands of dollars on gigantic displays to draw the attention of E3 visitors. Others lurk in quiet corners, winning hearts one at a time."


"The atmospheric music and absolutely gorgeous graphics made my mouth drop"


"It’s an adventure videogame that taxes the player’s minds more than their trigger finger, placing them in a lost world setting filled with traps, puzzles and hidden treasure. Furthermore, the whole thing is absolutely gorgeous, as if you needed any more reason to invest your interest."

"We loved the emphasis on puzzle-based gaming and the beautiful environments that communicated a mood and story without ever saying a word."


"The world of XING exists to be explored, enjoyed, and impressive work worth keeping an eye on"


For press inquiries contact Koriel at


Based in California, USA and Arizona, USA


Koriel Kruer

Co-Founder / Art Warrior Princess


John Torkington

Co-Founder / Technomage


James Steininger

Co-Founder / Design Alchemist


© White Lotus Interactive LLC 2016

All Rights Reserved.